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It’s what you’ve been asking for >> New EXODUS™ gameplay.
Work-in-progress. UI and all. The first drop of many as we build toward an Extended Gameplay Reveal this summer. If you haven’t wishlisted EXODUS yet, lock it in here.
If you’re new here, humanity’s been out in the Centauri Cluster for forty thousand years. Far enough from Earth that there’s no going back (not that we could even if we wanted to). What we’ve built since then? Cities stacked on ruins. Wreckage from wars no one remembers starting. Worlds we bullied into being livable. Home sweet home.
You’re Jun Aslan. Salvager turned Traveler. It sounds cooler than it is until you become humanity's last line against the Celestials. You’ll thread through danger, hunt for alien tech, and hopefully rescue humanity from extinction. Standard stuff.
All of that across places like Khonsu’s orbital shrines and the space towers of Lyonesse on Lidon. Here’s a glimpse of what playing EXODUS looks like.
>>WHAT YOU’RE SEEING: FOOTAGE BREAKDOWN
Clip #1
We’re starting early, with Jun alongside Tom and Elise in a live combat encounter on the outskirts of Lyonesse. This is the kind of fight where positioning matters and relying on your companions can mean the difference between survival and being part of the wreckage. When Elise lets loose with her missile barrage, you feel it. Early on, nothing comes easy. You hold the line because your squad holds it with you.

Clip #2
In the next clip, we’re up on a space tower in Lyonesse. Things slow down a bit here to show what a mission can feel like between combat. Traversal in EXODUS has its own rhythm. You can move quickly, but sometimes it’s worth pausing and taking in the scale of the world around you.
Once you get comfortable with the railclaw, what might look like an obstacle becomes part of how you move through the world. It is a core piece of a Traveler’s toolkit, letting you traverse hostile terrain and, at times, gain a better vantage point when things escalate.

Clip #3
Further ahead, you step into an ancient shrine on Khonsu. Towering architecture rises overhead, unmistakably Celestial in its design. The space opens around you, drawing your pace down as you take it in. What waits inside is yours to discover…

>>SIGNAL RECEIVED
In our last Community Update, we asked what you wanted to see from EXODUS in 2026. The signal came back clear: gameplay. Not just quick-cut trailers or cinematics, but uninterrupted footage that shows what it looks like to play: combat encounters, choices, and how a mission actually unfolds with someone at the controls. Copy that.
You also asked about:
• RPG systems: skills, builds, gear, progression
• Your relationships: companions, conversations, and romance
• Your homeworld, Lidon, and life between story missions
• How choices unfold in a universe shaped by Time Dilation
We won’t cover all of this at once, but it’s on our minds as we move toward launch in Early 2027.
>>THE ROAD TO SUMMER: MORE GAMEPLAY COMING
We want to give you a continuous look at what it feels like to step into Jun’s boots:
• Now through early summer: Short gameplay clips throughout our channels showing combat encounters, traversal, interactions, and environments.
• This summer: A longer gameplay showcase. Continuous footage with moment-to-moment gameplay, including combat, conversations, in-mission choices, and more.
• After that: Focused deep dive spotlights on companions and romance, the RPG hub of Persepolis, choices and consequences, roleplaying mechanics, and Time Dilation. These roll out in the months before launch.
One important note: Some of what you've asked for is better discovered with a controller in hand. Major story beats stay protected so you can encounter them where they belong… inside the game.
<< WORLDBUILDING AND LORE
Worldbuilding has always been at the heart of EXODUS. In the lead-up to our longer gameplay showcase this summer, we’ll keep sharing lore and worldbuilding that broadens the picture. Some of it will be new. Some will revisit stories and features that not everyone saw the first time.
Whether you’re returning or just arriving, we want these spotlights to give longtime Founders and newer Travelers alike fresh ground to cover in the Cluster.
//RESP0NS3 REQUEST: COMMUNITY QUESTION
When you think about the summer gameplay showcase, what are you hoping to see most?
A certain kind of moment? A system you're curious about? A specific companion? We can’t promise every request will show up in the summer showcase, but your answers help us understand what you’re most eager to see as we pull back the curtain.
Drop your thoughts on Reddit, Discord, and social. We’re reading.
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